欧陆风云4兵模怎么替换?作为一款知名的P社游戏,很多玩家都非常喜欢欧陆风云4,今天带来欧陆风云4士兵模型替换方法分享,对游戏感兴趣的玩家可以来看一下哦。
欧陆风云4士兵模型替换方法分享
自己根据网上大佬们的一些零散信息,和自己的实践,悟出了一个教程(只针对现有兵模替换,不涉及兵模模型修改)。
重点就是在Europa Universalis IV\gfx\sprite_packs这个路径的sprite_packs这个文件里,然后在dlc兵模包中也有这个相关文件,这个好像是p社在1.30新加的,有这个兵模关联文件就方便多了,不用修改现有文件,下面开始举例子,就拿帖木儿兵模替换大明兵模示范。
1,首先在sprite_packs文件夹新建一个txt,我命名为zzz_ming_base_sprites.txt
2,在打开dic48里的同名文件夹,打开048_sprites.txt
sprite_infantry = {
0 = TIM_INFANTRY_1
1 = TIM_INFANTRY_2
2 = TIM_INFANTRY_3
3 = TIM_INFANTRY_4
}
sprite_cavalry = {
0 = TIM_CAVALRY_1
1 = TIM_CAVALRY_2
2 = TIM_CAVALRY_3
3 = TIM_CAVALRY_4
}
sprite_artillery = {
0 = TIM_ARTILLERY_1
1 = TIM_ARTILLERY_2
2 = TIM_ARTILLERY_3
3 = TIM_ARTILLERY_4
}
}
把上面这段复制到刚刚的zzz_ming_base_sprites.txt
3,好,现在zzz_ming_base_sprites.txt里的东西应该是刚刚复制的那段,然后改成这样
mng_base_sprite_pack = {
# Tests against every tag in game
version = 10
country_trigger = {
OR = {
tag = MNG
}
}
sprite_infantry = {
0 = TIM_INFANTRY_1
1 = TIM_INFANTRY_2
2 = TIM_INFANTRY_3
3 = TIM_INFANTRY_4
}
sprite_cavalry = {
0 = TIM_CAVALRY_1
1 = TIM_CAVALRY_2
2 = TIM_CAVALRY_3
3 = TIM_CAVALRY_4
}
sprite_artillery = {
0 = TIM_ARTILLERY_1
1 = TIM_ARTILLERY_2
2 = TIM_ARTILLERY_3
3 = TIM_ARTILLERY_4
}
}
保存,进游戏。