《欧陆风云4》全建筑核心文化宗教修改方法

游戏攻略2022-03-30 08:30:47佚名

《欧陆风云4》全建筑核心文化宗教修改方法

  复制代码到TXT文档然后放到decisions目录下,全建筑决议自带改核心宗教,目前只能一次改一个省份

  country_decisions = {
  全建筑核心文化宗教 = {
  potential = {
  ai = no
  }
  allow = {
  ai = no
  }
  effect = {
  random_owned_province = {
  limit = {
  NOT = { has_building = cathedral }
  }
  add_building = tradecompany
  add_building = plantations
  add_building = farm_estate
  add_building = textile
  add_building = weapons
  add_building = wharf
  add_building = refinery
  add_building = temple
  add_building = courthouse
  add_building = spy_agency
  add_building = town_hall
  add_building = college
  add_building = cathedral
  add_building = armory
  add_building = training_fields
  add_building = barracks
  add_building = regimental_camp
  add_building = arsenal
  add_building = conscription_center
  add_building = dock
  add_building = drydock
  add_building = shipyard
  add_building = grand_shipyard
  add_building = naval_arsenal
  add_building = naval_base
  add_building = constable
  add_building = workshop
  add_building = counting_house
  add_building = treasury_office
  add_building = mint
  add_building = stock_exchange
  add_building = marketplace
  add_building = trade_depot
  add_building = canal
  add_building = road_network
  add_building = post_office
  add_building = customs_house
  add_building = fort1
  add_building = fort2
  add_building = fort3
  add_building = fort4
  add_building = fort5
  add_building = fort6
  change_religion = owner
  add_core = this
  }
  }
  ai_will_do = {
  factor = 1
  }
  }
  省份文化变更 = {
  potential = {
  ai = no
  }
  allow = {
  ai = no
  }
  effect = {
  random_owned_province = {
  limit = {
  has_owner_culture = no
  NOT = { culture_group = ROOT }
  }
  change_culture = owner
  }
  }
  }
  省份宗教变更 = {
  potential = {
  ai = no
  }
  allow = {
  ai = no
  }
  effect = {
  random_owned_province = {
  limit = {
  has_owner_religion = no
  NOT = { religion = ROOT }
  }
  change_religion = owner
  }
  }
  }
  获得核心 = {
  potential = {
  ai = no
  }
  allow = {
  ai = no
  }
  effect = {
  random_owned_province = {
  limit = {
  NOT  ={
  is_core = ROOT
  }
  }
  add_core = ROOT
  }
  }
  }
  }

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